There is the argument over how much of these space maps are made up of empty space or repetitive filler environments, but if we’re looking at the raw numbers, the space games have it. Almost all of these games require enormous maps to cater to the design of the game and massively multiplayer elements and its telling that the vast majority of them are beloved by fans and critics alike. Meanwhile Elite Dangerous is estimated to be about 13.8 cubic light years of traversable space, and the procedurally-generated universes of Spore and No Man’s Sky are pretty much immeasurably gargantuan. Chris Roberts said Star Citizen’s playable area is one million by one million kilometres by 200 kilometres high. And we’re talking about game areas big enough to be traversed by space crafts travelling at light speed. Instead of selecting a physical destination when on the Star Map, you will see your fellow citizen appear at their current location. Well, in the case of space we have to start talking volume. You just covered Minecraft and that was like one billion miles of game map. Now, while these games absolutely deserve their time in the sun, it’s worth pointing out that were we to give them all an entry no other game would get a look in, because these things are huge.
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